Frequency
Represents a time value.
using System;
namespace AngleSharp.Css.Values
{
public struct Frequency : IEquatable<Frequency>, IComparable<Frequency>, IFormattable
{
public enum Unit
{
Hz,
Khz
}
private readonly float _value;
private readonly Unit _unit;
public float Value {
get {
if (_unit != Unit.Khz)
return _value;
return _value * 1000;
}
}
public Unit Type => _unit;
public string UnitString {
get {
switch (_unit) {
case Unit.Khz:
return Units.Khz;
case Unit.Hz:
return Units.Hz;
default:
return string.Empty;
}
}
}
public Frequency(float value, Unit unit)
{
_value = value;
_unit = unit;
}
public static explicit operator float(Frequency frequency)
{
return frequency.Value;
}
public bool Equals(Frequency other)
{
if (_value == other._value)
return _unit == other._unit;
return false;
}
public int CompareTo(Frequency other)
{
return Value.CompareTo(other.Value);
}
public override bool Equals(object obj)
{
if (obj is Frequency)
return Equals((Frequency)obj);
return false;
}
public override int GetHashCode()
{
return _value.GetHashCode();
}
public override string ToString()
{
return _value.ToString() + UnitString;
}
public string ToString(string format, IFormatProvider formatProvider)
{
return _value.ToString(format, formatProvider) + UnitString;
}
}
}