Priority public struct Priority : IEquatable<Priority>, IComparable<Priority> Documentation Code public static readonly Priority Inline public static readonly Priority OneClass public static readonly Priority OneId public static readonly Priority OneTag public static readonly Priority Zero public byte Classes { get; } public byte Ids { get; } public byte Inlines { get; } public byte Tags { get; } public Priority(uint priority) public Priority(byte inlines, byte ids, byte classes, byte tags) public static Priority op_Addition(Priority a, Priority b) public static bool op_Equality(Priority a, Priority b) public static bool op_GreaterThan(Priority a, Priority b) public static bool op_GreaterThanOrEqual(Priority a, Priority b) public static bool op_Inequality(Priority a, Priority b) public static bool op_LessThan(Priority a, Priority b) public static bool op_LessThanOrEqual(Priority a, Priority b) public int CompareTo(Priority other) public bool Equals(Priority other)