Face
using Autodesk.DesignScript.Interfaces;
using Autodesk.DesignScript.Runtime;
using System.Collections.Generic;
using System.Linq;
namespace Autodesk.DesignScript.Geometry
{
    public class Face : DesignScriptEntity
    {
        internal IFaceEntity FaceEntity => HostImpl as IFaceEntity;
        public Edge[] Edges => Track(Edge.Wrap(FaceEntity.get_Edges(), true));
        public Vertex[] Vertices => Track(Vertex.Wrap(FaceEntity.get_Vertices(), true));
        [IsVisibleInDynamoLibrary(false)]
        public Loop[] Loops {
            get {
                return Loop.Wrap(FaceEntity.get_Loops(), true);
            }
        }
        internal Face(IFaceEntity host, bool persist)
            : base(host, persist)
        {
        }
        public override string ToString()
        {
            return "Face";
        }
        internal static Face Wrap(IFaceEntity host, bool persist = true)
        {
            if (host == null)
                return null;
            return new Face(host, persist);
        }
        internal static Face[] Wrap(IFaceEntity[] hosts, bool persist = true)
        {
            return (from x in hosts
            select Wrap(x, persist)).ToArray();
        }
        internal static Face[][] Wrap(IFaceEntity[][] hosts, bool persist = true)
        {
            return (from x in hosts
            select Wrap(x, persist)).ToArray();
        }
        internal static IFaceEntity[][] Unwrap(Face[][] o)
        {
            return (from x in o
            select Unwrap(x)).ToArray();
        }
        internal static IFaceEntity[] Unwrap(Face[] o)
        {
            return (from x in o
            select Unwrap(x)).ToArray();
        }
        internal static IFaceEntity[] Unwrap(IEnumerable<Face> o)
        {
            return (from x in o
            select Unwrap(x)).ToArray();
        }
        internal static IFaceEntity Unwrap(Face o)
        {
            return o.FaceEntity;
        }
        public Surface SurfaceGeometry()
        {
            return Surface.Wrap(FaceEntity.SurfaceGeometry(), true);
        }
    }
}
            