Plane
Returns the normal direction of the Plane.
            
Returns the origin of the Plane.
            
The X basis of the Plane
            
The Y basis of the Plane
            
Fits a Plane to the input Points; basically a 3D scatterplot fit.
            
Create the Plane containing the input Line and external Point. Point cannot lie on the Line or in the Line axis.
            
Create a Plane centered at root Point, with input normal Vector.
            
Create an "oriented" Plane, positioned at Point origin with Vector  normal, but with a specific X axis orientation. This has no impact to splitting, intersect, project, etc operations, it only specifies the orientation of the input CoordinateSystem.
            
The X and Y axis lie in the plane. The Z axis is the cross product of the two Vectors.
            
Create a the Plane containing the three input Points.
            
Creates a plane in the world XY
            
Creates a plane in the world XZ plane
            
Creates a plane in the world YZ
            
Create a new Plane offset by this Plane in the normal direction by the specified distance.
            
Produces a new CoordinateSystem representing this plane. It is based on  the origin, and X and Y axis basis.
            
            