IGlobalEventHandlers
Defines a set of event handlers that are implemented by all HTML elements.
using AngleSharp.Attributes;
namespace AngleSharp.Dom.Events
{
[DomName("GlobalEventHandlers")]
[DomNoInterfaceObject]
public interface IGlobalEventHandlers
{
[DomName("onabort")]
event DomEventHandler Aborted;
[DomName("onblur")]
event DomEventHandler Blurred;
[DomName("oncancel")]
event DomEventHandler Cancelled;
[DomName("oncanplay")]
event DomEventHandler CanPlay;
[DomName("oncanplaythrough")]
event DomEventHandler CanPlayThrough;
[DomName("onchange")]
event DomEventHandler Changed;
[DomName("onclick")]
event DomEventHandler Clicked;
[DomName("oncuechange")]
event DomEventHandler CueChanged;
[DomName("ondblclick")]
event DomEventHandler DoubleClick;
[DomName("ondrag")]
event DomEventHandler Drag;
[DomName("ondragend")]
event DomEventHandler DragEnd;
[DomName("ondragenter")]
event DomEventHandler DragEnter;
[DomName("ondragexit")]
event DomEventHandler DragExit;
[DomName("ondragleave")]
event DomEventHandler DragLeave;
[DomName("ondragover")]
event DomEventHandler DragOver;
[DomName("ondragstart")]
event DomEventHandler DragStart;
[DomName("ondrop")]
event DomEventHandler Dropped;
[DomName("ondurationchange")]
event DomEventHandler DurationChanged;
[DomName("onemptied")]
event DomEventHandler Emptied;
[DomName("onended")]
event DomEventHandler Ended;
[DomName("onerror")]
event DomEventHandler Error;
[DomName("onfocus")]
event DomEventHandler Focused;
[DomName("oninput")]
event DomEventHandler Input;
[DomName("oninvalid")]
event DomEventHandler Invalid;
[DomName("onkeydown")]
event DomEventHandler KeyDown;
[DomName("onkeypress")]
event DomEventHandler KeyPress;
[DomName("onkeyup")]
event DomEventHandler KeyUp;
[DomName("onload")]
event DomEventHandler Loaded;
[DomName("onloadeddata")]
event DomEventHandler LoadedData;
[DomName("onloadedmetadata")]
event DomEventHandler LoadedMetadata;
[DomName("onloadstart")]
event DomEventHandler Loading;
[DomName("onmousedown")]
event DomEventHandler MouseDown;
[DomLenientThis]
[DomName("onmouseenter")]
event DomEventHandler MouseEnter;
[DomLenientThis]
[DomName("onmouseleave")]
event DomEventHandler MouseLeave;
[DomName("onmousemove")]
event DomEventHandler MouseMove;
[DomName("onmouseout")]
event DomEventHandler MouseOut;
[DomName("onmouseover")]
event DomEventHandler MouseOver;
[DomName("onmouseup")]
event DomEventHandler MouseUp;
[DomName("onmousewheel")]
event DomEventHandler MouseWheel;
[DomName("onpause")]
event DomEventHandler Paused;
[DomName("onplay")]
event DomEventHandler Played;
[DomName("onplaying")]
event DomEventHandler Playing;
[DomName("onprogress")]
event DomEventHandler Progress;
[DomName("onratechange")]
event DomEventHandler RateChanged;
[DomName("onreset")]
event DomEventHandler Resetted;
[DomName("onresize")]
event DomEventHandler Resized;
[DomName("onscroll")]
event DomEventHandler Scrolled;
[DomName("onseeked")]
event DomEventHandler Seeked;
[DomName("onseeking")]
event DomEventHandler Seeking;
[DomName("onselect")]
event DomEventHandler Selected;
[DomName("onshow")]
event DomEventHandler Shown;
[DomName("onstalled")]
event DomEventHandler Stalled;
[DomName("onsubmit")]
event DomEventHandler Submitted;
[DomName("onsuspend")]
event DomEventHandler Suspended;
[DomName("ontimeupdate")]
event DomEventHandler TimeUpdated;
[DomName("ontoggle")]
event DomEventHandler Toggled;
[DomName("onvolumechange")]
event DomEventHandler VolumeChanged;
[DomName("onwaiting")]
event DomEventHandler Waiting;
}
}