AngleSharp by AngleSharp

<PackageReference Include="AngleSharp" Version="0.9.9.1" />

.NET API 1,224,704 bytes

 IGlobalEventHandlers

public interface IGlobalEventHandlers
Defines a set of event handlers that are implemented by all HTML elements.
using AngleSharp.Attributes; namespace AngleSharp.Dom.Events { [DomName("GlobalEventHandlers")] [DomNoInterfaceObject] public interface IGlobalEventHandlers { [DomName("onabort")] event DomEventHandler Aborted; [DomName("onblur")] event DomEventHandler Blurred; [DomName("oncancel")] event DomEventHandler Cancelled; [DomName("oncanplay")] event DomEventHandler CanPlay; [DomName("oncanplaythrough")] event DomEventHandler CanPlayThrough; [DomName("onchange")] event DomEventHandler Changed; [DomName("onclick")] event DomEventHandler Clicked; [DomName("oncuechange")] event DomEventHandler CueChanged; [DomName("ondblclick")] event DomEventHandler DoubleClick; [DomName("ondrag")] event DomEventHandler Drag; [DomName("ondragend")] event DomEventHandler DragEnd; [DomName("ondragenter")] event DomEventHandler DragEnter; [DomName("ondragexit")] event DomEventHandler DragExit; [DomName("ondragleave")] event DomEventHandler DragLeave; [DomName("ondragover")] event DomEventHandler DragOver; [DomName("ondragstart")] event DomEventHandler DragStart; [DomName("ondrop")] event DomEventHandler Dropped; [DomName("ondurationchange")] event DomEventHandler DurationChanged; [DomName("onemptied")] event DomEventHandler Emptied; [DomName("onended")] event DomEventHandler Ended; [DomName("onerror")] event DomEventHandler Error; [DomName("onfocus")] event DomEventHandler Focused; [DomName("oninput")] event DomEventHandler Input; [DomName("oninvalid")] event DomEventHandler Invalid; [DomName("onkeydown")] event DomEventHandler KeyDown; [DomName("onkeypress")] event DomEventHandler KeyPress; [DomName("onkeyup")] event DomEventHandler KeyUp; [DomName("onload")] event DomEventHandler Loaded; [DomName("onloadeddata")] event DomEventHandler LoadedData; [DomName("onloadedmetadata")] event DomEventHandler LoadedMetadata; [DomName("onloadstart")] event DomEventHandler Loading; [DomName("onmousedown")] event DomEventHandler MouseDown; [DomLenientThis] [DomName("onmouseenter")] event DomEventHandler MouseEnter; [DomLenientThis] [DomName("onmouseleave")] event DomEventHandler MouseLeave; [DomName("onmousemove")] event DomEventHandler MouseMove; [DomName("onmouseout")] event DomEventHandler MouseOut; [DomName("onmouseover")] event DomEventHandler MouseOver; [DomName("onmouseup")] event DomEventHandler MouseUp; [DomName("onmousewheel")] event DomEventHandler MouseWheel; [DomName("onpause")] event DomEventHandler Paused; [DomName("onplay")] event DomEventHandler Played; [DomName("onplaying")] event DomEventHandler Playing; [DomName("onprogress")] event DomEventHandler Progress; [DomName("onratechange")] event DomEventHandler RateChanged; [DomName("onreset")] event DomEventHandler Resetted; [DomName("onresize")] event DomEventHandler Resized; [DomName("onscroll")] event DomEventHandler Scrolled; [DomName("onseeked")] event DomEventHandler Seeked; [DomName("onseeking")] event DomEventHandler Seeking; [DomName("onselect")] event DomEventHandler Selected; [DomName("onshow")] event DomEventHandler Shown; [DomName("onstalled")] event DomEventHandler Stalled; [DomName("onsubmit")] event DomEventHandler Submitted; [DomName("onsuspend")] event DomEventHandler Suspended; [DomName("ontimeupdate")] event DomEventHandler TimeUpdated; [DomName("ontoggle")] event DomEventHandler Toggled; [DomName("onvolumechange")] event DomEventHandler VolumeChanged; [DomName("onwaiting")] event DomEventHandler Waiting; } }