IVectorEntity
Get the length of the vector - otherwise known as the Euclidean norm
Get the X component of a Vector
Get the Y component of a Vector
Get the Z component of a Vector
Add a vector
Returns the angle between the two Vectors, in degrees
Get the Point with the same X, Y, and Z component
Form the cross product of two vectors
Form the dot product of two vectors
Determine whether two vectors ae almost equal
Determine whether two vectors are parallel or not
Get the normalized version of a vector
Get the reverse of the vector. Essentially this negates the X, Y, and Z components of the Vector.
Rotates a Vector around an axis by a specified number of
degrees
Rotates a vector around the Plane origin and normal by a specified
degree
Scale Vector uniformly around the origin
Scale Vector non-uniformly around the origin
Subtract a vector
Transform this Vector by input CoordinateSystem matrix.